![]() ![]() Hack and slash made the transition from the tabletop to role-playing video games, usually starting in D&D-like worlds. The term itself dates at least as far back as 1980, as shown in a Dragon article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign." The term "hack and slash" itself has roots in " pen and paper" RPGs such as Dungeons & Dragons, denoting campaigns of violence with no other plot elements or significant goal. In turn, Devil May Cry (2001) was influenced by earlier hack-and-slash games including Onimusha: Warlords (2001) and Strider. This subgenre of games was largely defined by Hideki Kamiya, creator of Devil May Cry and Bayonetta. The genre is sometimes known as "character action" games, and represent a modern evolution of traditional arcade action games. Examples include Capcom's Devil May Cry, Onimusha, and Sengoku Basara franchises, Koei Tecmo's Dynasty Warriors and 3D Ninja Gaiden games, Sony's Genji: Dawn of the Samurai and God of War, as well as Bayonetta, Darksiders, Dante's Inferno, and No More Heroes. In the early 21st century, journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of 3D, third-person, weapon-based, melee action games. The term "hack-and-slash" in reference to action-adventure games dates back to 1987, when Computer Entertainer reviewed The Legend of Zelda and said it had "more to offer than the typical hack-and-slash" epics. Traditional 2D side-scrolling examples include Taito's The Legend of Kage (1985) and Rastan (1987), Sega's arcade video game series Shinobi (1987 debut) and Golden Axe (1989 debut), Data East's arcade game Captain Silver (1987), Tecmo's early Ninja Gaiden ( Shadow Warriors) 2D games (1988 debut), Capcom's Strider (1989), the Sega Master System game Danan: The Jungle Fighter (1990), Taito's Saint Sword (1991), Vivid Image's home computer game First Samurai (1991), and Vanillaware's Dragon's Crown (2013). In the context of action video games, the terms "hack and slash" or "slash 'em up" refer to melee weapon-based action games that are a sub-genre of beat 'em ups. Types of hack-and-slash games Action video games
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